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Rob OlsonRob Olson
Stubbing out Paperclip/ImageMagick in Tests
edit Posted by Rob Olson on Tuesday May 18, 2010 at 11:14PM

Many people use the ultra popular Paperclip library to handle file attachments in Rails. Unfortunately the Paperclip documentation does not cover how to stub out calls to ImageMagick in your test suite. Without the proper stubs in place a test suite that uses Paperclip will take much, much longer to run.

In the grease your suite presentation by Nick Gauthier it has a slide titled Quickerclip that describes what needs to be done to spend up Paperclip in tests, basically you need to keep it from shelling out to ImageMagick. Alas, the presentation does include code for how to achieve Quickerclip.

As the presentation shows Paperclip.run is the method that needs to be changed. The first parameter passed to Paperclip.run is the ImageMagick command be executed. Paperclip uses the identify and convert commands. The identify command is used to determine the dimensions of an image. The convert command is the really heavy one that does image manipulation and thumbnail generation. Here is a redefinition of Paperclip.run with sensible behavior for tests.

module Paperclip
  def self.run cmd, params = "", expected_outcodes = 0
    case cmd
    when "identify"
      return "100x100"
    when "convert"
      return
    else
      super
    end
  end
end

class Paperclip::Attachment
  def post_process
  end
end

Redefining post_process in Paperclip::Attachment is an optional additional optimization. In Paperclip, post_process eventually calls Paperclip.run("convert") and by short-circuiting the method earlier in the chain we save a few cycles.

Rob OlsonRob Olson
Second thoughts on initializing modules
edit Posted by Rob Olson on Monday February 15, 2010 at 03:35PM

This morning Yehuda Katz posted a response to my previous post, Technique for extending a method from a module, showing how a more modular organization of the Person class would allow for a solution that does not require a crazy meta programming hack. The idea is that by extracting the method we want to decorate into an ancestor class, Ruby makes it a lot easier to do what we want.

Previously I was aware that there were other ways I could structure the host class to make the module's job easier but I did not try that because but I was writing the code with the knowledge that I would only be in control of one side of the equation, the module. The host class was going to be written by the end-user of the Rubygem the module was to be packaged in. Since I did not want to try dictate how the end-user structured the host class I ended up adding a lot of complexity to the module. The goal became how to write the module in a such a way that the class would "just work" upon including Teacher without requiring any additional steps to be taken. Asking the user to create an AbstractPerson class that contained their initialize method and then creating a subclass felt like an obtrusive request to make through a README that would ultimate negatively impact the user's experience with the library.

Shortly after I put that blog post up I got this tweet from Josh Susser:

Rob OlsonRob Olson
Technique for extending a method from a module
edit Posted by Rob Olson on Sunday February 14, 2010 at 12:17AM
Update: Read the follow-up post Second thoughts on initializing modules

I was recently presented the problem of appending to the initialize method from a module that was being included. To do this it would need to override the class's initialize method with my own but keep the functionality of the original initialize method.

Whenever I need to do something in Ruby that I know will require some experimentation I like to move outside of my application and reproduce the problem in a simple way. For this problem I created a Person class that mixes in a Teacher module.

module Teacher
  def initialize
    puts "initializing teacher"
  end
end

class Person
  include Teacher

  def initialize
    puts "initializing person"
  end
end

The goal is to get the following output when a Person object is created:

> Person.new
initializing teacher
initializing person

The basic program fails as expected; Teacher.new prints "initializing person" because Person's initialize is trumping Teacher's. Our immediate goal is to replace Person's initialize with Teacher's but in a way that preserves the original initialize method. By using alias_method we can create a copy of the original initialize method that we can call later.

Rob OlsonRob Olson
Take a Looksee at how a Ruby Object got its Methods
edit Posted by Rob Olson on Monday July 27, 2009 at 12:10AM

One property of the Ruby object model and object oriented programming in general is that a subclass of an object automatically inherits all of the methods of its superclass. Classes can further expand the number of methods available by mixing in a Module, or several.

Because of mixins and subclassing even a class that has declared just a few methods can actually have hundreds of methods on it. In Ruby, all classes subclass Object by default which declares a hefty 45 methods, guaranteeing you to have at least that many. Out of the box in 1.8.7, a Ruby String object has 176 instance methods. If you are programming on top of the Rails framework, ActiveSupport adds 98 methods bringing the total to 274!

On numerous occasions I have needed to see what methods are available on an object I am working with I will type the following in irb.

myobject.methods - Object.instance_methods

This prints out a large array of instance methods with the methods inherited from Object removed from the list. This is useful but what if the object I am working with mixed in several modules and I am left with a list of over a hundred methods? It would be great to view which Class or Module each method came from. Well, actually there's a gem for that.™

Looksee

Looksee is a new gem by George Ogata that examines the method lookup path of any object. To use it add require 'looksee/shortcuts' to your ~/.irbrc. This will add a lp ("lookup path") method to your irb environment. When passed an object lp prints out a colored display showing where each of an object's methods lives.