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Adam Milligan

Why not to use ARC

Adam Milligan
Sunday, October 7, 2012

If you have done any development for iOS in the past few years you have at least some familiarity with ARC. The overall response to ARC since Apple released it with iOS 5 has been little short of orgasmic. You can’t swing a dead internet cat without hitting a blog post from someone explaining how ARC saved his/her dying grandmother and if you’re not using it on every project you touch then you’re helping the Commies win.

I’ve seen some projects do perfectly well with ARC, but at the same time I feel it provides its own set of challenges which we should not overlook. Here are some reasons why you might want to consider not using ARC on your next Objective C project.

ARC probably isn’t solving the problem you need it to

Memory management. Programmers whisper these words in fearful tones, or brazenly avow the impossibility of doing it correctly. ARC takes care of memory management, thus solving one of the great problems of our generation, right?

As it turns out, memory management is actually quite simple; /relationship/ management presents the challenge. Memory problems are usually a result of poor relationship management. Object A leaks because objects B and C both have an ownership relationship to A, A has an ownership relationship to C, etc.

In simple cases ARC will clean up the unused memory for you, but you’re still left with a poorly designed object graph, and all its associated problems. In more complex cases you can have strong circular references — a common result of a messy object graph — and then even ARC can’t prevent the leaks.

ARC makes easy things easier, but difficult things more difficult

Here’s a simple example of a class that has a simple relationship to another class:

Class declaration without ARC:

@interface Person : NSObject
@property (nonatomic, retain) Wallet *wallet;
@end

Class declaration with ARC:

@interface Person : NSObject
@property (strong, nonatomic) Wallet *wallet;
@end

Not much difference here. Here’s a bit of the implementation:

Initializer without ARC:

- (id)init {
    if (self = [super init];) {
        self.wallet = [[[Wallet alloc] init] autorelease];
    }
    return self;
}

- (void)dealloc {
    self.wallet = nil;
    [super dealloc];
}

Initializer with ARC:

- (id)init {
    if (self = [super init];) {
        self.wallet = [[Wallet alloc] init];
    }
    return self;
}

In this simple case ARC makes life a little easier; you don’t have to type autorelease, and you don’t have to write a dealloc method to release owned objects. With a well designed object graph, these two things are the vast majority of memory management you need to do. They’re more tedious than difficult, but ARC makes them go away. That’s pretty handy, right?

Now let’s look at an example of retrieving a value from the iOS Keychain, which is a bit more complicated:

Without ARC:

NSMutableDictionary *query = [NSMutableDictionary dictionary];
[query setObject:kSecClassGenericPassword forKey:kSecClass];
[query setObject:[NSData dataWithBytes:SOME_ID length:ID_LENGTH] forKey:kSecAttrGeneric];
[query setObject:(id)kCFBooleanTrue forKey:kSecReturnData];

NSData *result = nil;
NSString *value = nil
if (errSecSuccess == SecItemCopyMatching((CFDictionaryRef)query, (CFTypeRef *)&result)) {
    value = [[[NSString alloc] initWithData:[result autorelease] encoding:NSUTF8StringEncoding] autorelease];
}

With ARC:

NSMutableDictionary *query = [NSMutableDictionary dictionary];
[query setObject:(__bridge id)kSecClassGenericPassword forKey:(__bridge id)kSecClass];
[query setObject:[NSData dataWithBytes:SOME_ID length:ID_LENGTH] forKey:(__bridge id)kSecAttrGeneric];
[query setObject:(id)kCFBooleanTrue forKey:(__bridge id)kSecReturnData];

CFDataRef result = NULL;
NSString *value = nil;
if (errSecSuccess == SecItemCopyMatching((__bridge CFDictionaryRef)query, (CFTypeRef *)&result)) {
    value = [[NSString alloc] initWithData:(__bridge_transfer NSData *)result encoding:NSUTF8StringEncoding];
}

ARC saves us from two autorelease calls, but at the cost of five __bridge casts and a __bridge_transfer cast. ARC won’t let you declare the result variable as an NSData, since ARC disallows casting indirect pointers entirely. Thus, when you receive the result in a CFDataRef you’re still responsible for releasing that memory. You could use CFRelease() on it, or, as shown here, __bridge_transfer the CFDataRef into an NSData * temporary that ARC cleans up at the end of the execution of the statement.

Not exactly simpler, is it?

Sometimes ARC doesn’t help at all

Do you see the memory leak in this code?

self.thing = [Thing thing];
self.thing.completeNotification = ^{
    [self spreadTheWord];
};
[self.thing startTask];

By default, Objective C blocks retain everything they refer to from the local scope, including the self pointer. In this case, self retains the Thing, the Thing retains the block, and the block retains self. This creates a circular reference and a memory leak, with or without ARC.

Here’s how you fix it without ARC:

__block ThisClass *this = self;
self.thing.completeNotification = ^{
    [this spreadTheWord];
};

and with ARC:

__weak ThisClass *this = self;
self.thing.completeNotification = ^{
    [this spreadTheWord];
};

Even with ARC you still have to think about managing memory in some cases. If you rely on ARC to handle all of your memory this type of leak is probably more likely to happen.

The ARC compiler is broken

So ARC may not be helping as much as you thought, but at least it’s not really hurting anything, right? Unfortunately, turning on ARC injects bugs into the compiler. Until LLVM 4.1 (in XCode 4.5) code containing C++ templates wouldn’t even compile with ARC enabled. While LLVM 4.1 is a significant improvement over its predecessors, now the code compiles but fails to work correctly. Here’s an example of a simple function template with a specialization:

class Thing {
public:
    template<typename T>
    void do_something(const T &);
};

template<typename T>
void Thing::do_something(const T &) {
    NSLog(@"Do something with generic type");
}

template<>
void Thing::do_something(UIView * const &) {
    NSLog(@"Do something with UIView *");
}
</typename></typename>

When invoked:

Thing thing;
thing.do_something(someViewController.view);

here is the output without ARC:

2012-10-07 20:17:57.387 Project[65248:c07] Do something with UIView *

and with ARC:

2012-10-07 20:18:54.400 Project[65984:c07] Do something with generic type

What does C++ template type resolution have to do with Objective C reference counting? Nothing, as far as I can tell. It seems the ARC compiler is working off a different branch than the non-ARC compiler; a branch with significant unrelated defects. Who knows what other problems lie in wait?

Sometimes ARC is really, really broken

If you try digging around in the more esoteric capabilities of Objective C, ARC will sometimes get confused and do the wrong thing without warning you. For instance, if you’d like to change the class of an object at runtime, for example to a proxy class, with object_setClass, ARC won’t make a peep. However, it can get confused and release the object when its class changes, leading to overrelease and EXC_BAD_ACCESS. Worst of all, since ARC is completely out of your control, there’s nothing you can do about it!

Weirdly, for something that is meant to operate 100% at compile time, this behavior changes depending on what platform you run on. It happens in some instances on the simulator for older iOS versions, in different instances on the iOS 6 simulator, and (mercifully) never on a device.

ARC doesn’t really improve performance

This isn’t really a problem with ARC, but I’ve seen a number of blog posts about how great ARC is because it improves performance. These blog posts are usually filled with breathless tales of tail call optimization and assembly language listings. Now, there’s nothing wrong with Objective C from a performance perspective, but if you want to get down to questions of how many processor cycles your code takes then Objective C is pretty slow. Removing a few processor cycles from your iOS app is not going to have a noticeable effect.

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Dmitriy Kalinin

Too many parentheses

Dmitriy Kalinin
Wednesday, November 16, 2011

Cedar comes with its own built-in matcher library and here is Adam Milligan’s blog post that explains on how to use it. An example of expectation written using Cedar matcher library:

expect(controller.button).to_not(be_nil());

Even though this is much better than OCHamcrest it is still not satisfying (in my opinion) because there are so many parentheses involved. Since Cedar matcher library is written in C++ we can do some magic here. The result is you can write your expectations like this:

controller.button should_not be_nil;

So let’s dig into how Cedar’s should syntax is implemented.

  controller.button   should_not   be_nil
|-------------------|------------|--------|
    actual value       C macro     matcher

As you might have guessed should and should_not are C macros. Besides making possible for each expectation to know its filename and line number (with __FILE__ and __LINE__ preprocessor variables), they also hide the unnecessary complexity which makes this syntax possible. Here is how it looks expanded:

  controller.button   ,(ActualValueMarker){__FILE__, __LINE__},true,   be_nil
|-------------------|------------------------------------------------|--------|
    actual value                        mumbo jumbo                    matcher

So how does this mumbo jumbo work? Since Cedar matcher library was written in C++ we can overload the comma operator. Besides being a weird operator to overload, it has a useful property that we can exploit here. Comma operator has the lowest precedence among all other operators and that allows us to write 2+2 should equal(4) instead of (2+2) should equal(4). Now let’s break mumbo jumbo into pieces:

(1) <actual value>
    (ActualValueMarker){__FILE__, __LINE__} -> (2) ActualValue
                                                   true/false  -> (3) ActualValueProxy
                                                                      <matcher>

(1) This step captures actual value (can be anything since it is templated), filename and line number. It is implemented like this:

template<typename T>
const ActualValue<T> operator,(const T & actualValue, const ActualValueMarker & marker) {
    return ActualValue<T>(marker.fileName, marker.lineNumber, actualValue);
}

(2) Now we overload comma operator to match ActualValue (returned from step 1) and a bool that indicates whether matcher result should be negated.

template<typename T>
const ActualValueMatchProxy<T> operator,(const ActualValue<T> & actualValue, bool negate) {
    return negate ? actualValue.to_not : actualValue.to;
}

(3) And finally we overload comma operator again so that it matches ActualValueMatchProxy (returned from step 2) and anything else. Second argument will be considered to be a matcher.

template<typename T, typename MatcherType>
void operator,(const ActualValueMatchProxy<T> & matchProxy, const MatcherType & matcher) {
    matchProxy(matcher);
}

That’s pretty much all. Full implementation of should syntax (which is just several more lines more than what is shown above) can be found in ShouldSyntax.h (and corresponding spec file that makes sure syntax works). Everything above allows us to write expectations as follows:

controller.button should_not be_nil();

Since the goal is to get rid of as many parentheses as possible we still have some work to do. Nil matcher that comes with Cedar is implemented with BeNil class. The way it worked before was be_nil was a function defined in Cedar::Matchers namespace. Calling it each time would return a new instance of BeNil class. To make parentheses go away be_nil was turned into a static variable that is initialized only once to an instance of BeNil class. (be_nil matcher still supports being used with two parentheses for backwards compatibility by implementing call operator on BeNil class.) Bam.

controller.button should_not be_nil;

Usually it is not recommended to use operator overloading for non-operator related purposes (e.g. don’t use + operator for subtraction); however, in this case I think it’s fine to bend the rules just a bit to escape all those parentheses and provide clean expectation DSL. You can use should syntax with the latest Cedar master branch.

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Adam Milligan

Cedar Expectations

Adam Milligan
Wednesday, November 2, 2011

As I wrote here we’ve used OCHamcrest matchers for some time for writing expectations in Cedar, but have found them unsatisfying. We wanted convenient matchers, like the ones Jasmine provides for JavaScript, but for Objective C. To that end, we added Cedar-specific expectation functions and matchers that specifically solve the problems we had with OCHamcrest.

To use Cedar’s expectations you need to make a couple small changes to your spec files:

1) Cedar matchers use C++ templates. Tell the compiler to expect some C++ code by changing the file extension on your spec files from .m to .mm.

2) Cedar matchers live in a C++ namespace. At the top of your spec file, after the includes, add this line:

using namespace Cedar::Matchers;

Features

Type Deduction

Cedar matchers determine the types of the values in the expectation, so you don’t have to. Rather than this:

assertThat(someObject, equalTo(anotherObject));
assertThatUnsignedInt(someUInt, equalToUnsignedInt(anotherUInt));

you write this:

expect(someObject).to(equal(anotherObject));
expect(someUInt).to(equal(anotherUInt));

We can also mix and match object and non-object types, in cases where such comparisons make sense. For instance, rather than this:

NSNumber *aNumber = [NSNumber numberWithFloat:1.7];
assertThat(aNumber, equalTo([NSNumber numberWithFloat:1.8));
assertThatFloat([aNumber floatValue], equalToFloat(1.8));  // equivalent

you write this:

NSNumber *aNumber = [NSNumber numberWithFloat:1.7];
expect(aNumber).to(equal(1.8));

Extensibilty

Cedar’s expectations use C++ templates not just for argument types, but for matcher objects as well. This means what goes inside the to() construct (e.g. expect(foo).to(equal(bar));) can be any object that responds to the appropriate methods (more on this later). If you want to write a custom matcher for your system (e.g. expect(user).to(be_logged_in());), no need to subclass anything or link against the Cedar library.

We also separated comparators from matchers for common expectations, such as equality. This means that adding equality comparison for a custom type involves only adding a comparator function for your type, with no need to modify the equality matcher itself. For example, here is the method for comparing two NSNumber objects:

bool compare_equal(NSNumber * const actualValue, NSNumber * const expectedValue) {
    return [actualValue isEqualToNumber:expectedValue];
}

Caveats

Several versions of LLVM have had trouble with properly compiling Objective C++ code that contains blocks, and GCC has never done so correctly. Versions of LLVM before 2.0 (Xcode 3.x) will fail to compile Cedar specs with the Internal Compiler Error” message. Version 2.0 of LLVM (Xcode 4.0.x) will successfully compile Cedar specs, but incorrectly handle reference to temporaries, leading to difficult to understand error messages. Versions 2.1 (Xcode 4.1) and 3.0 (Xcode 4.2) fix this problem, and will work properly. However, most version of Xcode still default to using the GCC/LLVM hybrid, so you may need to change this setting.

Also, C++ templates deduce types at compile time, which means they use the matcher function for the declared type of parameters. For instance, if you have an equality comparator specialized for MyType, which is a subclass of NSObject, the following code will invoke the equality comparator for NSObject, not MyType:

NSObject *foo = [[MyType alloc] init]; // refers to a MyType, but is declared as NSObject *
expect(foo).to(equal(someOtherObject));

In practice this seems to cause problems less frequently than I had expected. However, keep in mind that the declared type of nearly all Objective C initializers is id (NSNumber seems to be the exception to this rule, for some reason). So, if you pass the temporary result of an initializer to a matcher, it will most likely use the specialization of that matcher for id. For instance:

expect([NSString string]).to(equal(@""));  // Compares id to NSString * (works fine)
expect([[MyType alloc] init]).to(equal(@"")); // Compares id to NSString * (might work?)

Finally, because of the way C++ template work, the order of declaration of functions does matter. For instance, the equality matcher delegates comparison to the appropriate overload of the compare_equal function; this allows easy addition of custom comparators, as mentioned above. However, at the point where the compiler finds the equality matcher, it will only match the parameter types to comparator function overloads it has already seen. This mean you need to include your custom comparators before the declaration of the equality matcher. Since Cedar helpfully includes all matchers and comparators, you can do this in one of a few ways:

  1. Import your custom comparators before Cedar’s SpecHelper.h at the top of your file. This should work fine, since your custom matchers and comparators need not included dependencies from Cedar.

  2. Cedar checks a preprocessor value named CEDAR_CUSTOM_COMPARATORS. If you set this value Cedar will treat the value as a file path and #import it before the matcher library. Cedar also have CEDAR_CUSTOM_MATCHERS and CEDAR_CUSTOM_STRINGIFIERS (for providing custom output formats for your types).

  3. For new matchers and comparators for Cocoa types (CGRect, UIView, NSIndexPath, AVPlayer, etc.), feel free to contribute back to Cedar so they get included by default.

Please send any comments, questions, suggestions, feature request, pull requests, etc. to the Cedar discussion mailing list. Unfortunately, messages to the Pivotal account on GitHub get lost in the jillions of messages and notifications we receive.

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Adam Milligan

The Trouble With Expectations in Objective C

Adam Milligan
Wednesday, November 2, 2011

At Pivotal we write a lot of tests, or specs if you prefer. We TDD nearly everything we write, in every language we write in and on every platform we write for, so we actively work to improve every aspect of our testing tools. Personally, as I’ve written tests in Objective C I’ve found that the syntax of expectations has left much to be desired.

Like many people who write Objective C, I’ve spent a fair bit of time with languages like Ruby and JavaScript. When I write specs I often yearn for the simplicity of the expectation syntax in those languages. For example, some simple expectations in JavaScript, using Jasmine:

expect(composer.name).toEqual("Ludwig");
expect(composer.symphonies.count).toEqual(9);
expect(composer.symphonies).toContain("Eroica");
expect(composer.symphonies).not.toContain("Appassionata");

In comparison, the same expectations in Objective C, using OCHamcrest:

assertThat(composer.name, equalTo(@"Ludwig"));
assertThatUnsignedInt([composer.symphonies count], equalToUnsignedInt(9u));
assertThat(composer.symphonies, hasItem(@"Eroica"));
assertThat(composer.symphonies, isNot(hasItem(@"Appassionata"));

The challenge

I want three primary attributes from matchers: readability, ease of use, and extensibility.

Readability

With the exception of the unfortunate mismatch between the negation function (isNot) and the containment matcher (hasItem), I find the OCHamcrest expectations reasonably readable. The distinction between the first equality matcher (assertThat/equalTo) and the second (assertThatUnsignedInt/equalToUnsignedInt) is a bit jarring, though.

Ease of use

That distinction is much more of a problem for usability. The problem comes from the Objective C type system’s split personality: some variables refer to Objective C objects (NSNumber *, NSString *, NSArray *, UIView *), while the others refer to built-in types and structs (int, char *, CFArray, CGRect), and never the twain shall meet. A simple equality match must use the isEqual: method for the former, but the == operator, or something more esoteric like strncmp, for the latter. Sadly, a single matcher function has no way to determine the correct equality mechanism to use. Worse, the matcher function declarations must specify the types of their parameters, so expectations for any non-pointer types must have separate declarations for each type. The number of functions for any general purpose expectation explodes:

  • equalTo
  • equalToInt
  • equalToUnsignedInt
  • equalToFloat
  • equalToDouble
  • etc.

I can’t describe how many times I’ve failed to have the type of the assertThatX function for an expectation match the equalToX function. Frustration ensues.

Extensibility

Adding new OCHamcrest matchers isn’t terribly difficult, but you have to derive your matcher object from the HCBaseMatcher class, which means any library that includes custom matchers must link against the OCHamcrest library. If your spec target links against OCHamcrest and your custom matcher library, and your custom matcher library also links against OCHamcrest, suddenly you’re in dependency management hell.

What to do about it?

We’ve used OCHamcrest on a number of projects now, but the usability issues have become an increasing burden.

Peter Kim wrote a nice matcher library named Expecta which solves the type differentiation problem using the Objective C @encode function. We’ve used this on a couple projects, and like it more than OCHamcrest. The above example would look like this in Expecta:

expect(composer.name).toEqual(@"Ludwig");
expect([composer.symphonies count]).toEqual(9);
expect(composer.symphonies).toContain(@"Eroica");
expect(composer.symphonies).Not.toContain(@"Appassionata");

At the same time, we added a set of built-in matchers to Cedar, which solve the type differentiation problem with C++ templates, and which we designed to be extremely extensible. We’re using these matchers on some of our projects as well, and we’ve found they work nicely. Here’s the above example using Cedar matchers:

expect(composer.name).to(equal(@"Ludwig"));
expect([composer.symphonies count]).to(equal(9));
expect(composer.symphonies).to(contain(@"Eroica"));
expect(composer.symphonies).to_not(contain(@"Appassionata"));

You can read more about the Cedar matches, including how to use and extend them, here.

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Adam Milligan

Give up the func

Adam Milligan
Monday, November 10, 2008

I’ve been a C++ developer ever since I discovered the language in the early 90′s and I realized that my beloved Pascal had nothing on objects. I’ve spent plenty of time working with other languages, of course, and over the past year or so I’ve written almost exclusively Ruby. But, one thing I’ve missed about C++ is the ease with which you can make objects act like functions.

In case your C++ is a little rusty, here’s an example:

class Fibonacci {
public:
  Fibonacci(): n1_(1), n2_(1) {}

  int operator()() {
    int result = n1_;
    n1_ = n2_;
    n2_ = result + n2_;

    return result;
  }

private:
  int n1_, n2_;
};

What you’re looking at there is an overload of the function call operator. No, I’m not kidding; that will compile and run. Instances of the Fibonacci class are called function objects, or functors.

Now, you’re wondering to yourself why anyone would care. The answer is, this function can now carry state around with it:

Fibonacci fibonacci;
fibonacci();  // 1
fibonacci();  // 1
fibonacci();  // 2
Fibonacci()();  // 1

vector<int> v(5);
generate(v.begin(), v.end(), Fibonnaci());  // [1, 1, 2, 3, 5]
generate(v.begin(), v.end(), fibonnaci);  // [3, 5, 8, 13, 21]

This may not seem particularly compelling for generating Fibonnaci numbers, but consider generators that may carry more complex state, or references to state owned by other objects. Consumers can also set initial state, such as a seed value for a random number generator, via the ctor.

Also, consider the generate method above. It expects a third parameter that supports function call semantics with arity of zero. And nothing else. That parameter could be a function pointer (should you desire statelessness and impenetrable syntax), a functor of any type, or anything else that supports operator (). That’s duck-typing, my friends. In a statically-typed language. Dogs and cats sleeping together, and all that.

Again, you cry, why would anyone care? Well, blocks in Ruby carry around the state of the context in which they were created, but sometimes you want more. For instance, if you pass your Proc object around your code may be clearer with the state explicitly encapsulated. The initial state may simply not make sense as local variables when you create the Proc. You may want to save some secondary value that a consumer can query the functor for (how many Fibonacci numbers has this generator generated). Or, perhaps you want consumers to be able to mutate the state in some way.

In any case, this functor approach wacked me over the head recently while I was looking at some code that used the Rails Symbol#to_proc. We all know that Rails adds voodoo to symbols so that

User.find(:all).collect(&:name)

is equivalent to

User.find(:all).collect { |u| u.name }

And, we all know that this works because the & operator, when applied to an object in a parameter list, will implicitly call #to_proc on that object and then convert the result to a block. This is vanilla Ruby functionality, Rails just adds #to_proc to the Symbol class.

So, duh. Check it out:

class Fibonacci
  def initialize
    @n1 = @n2 = 1
  end

  def to_proc
    @proc ||= Proc.new do
      result = @n1
      @n1, @n2 = @n2, @n1 + @n2
      result
    end
  end
end

fibonacci = Fibonacci.new
fibonacci.call  # 1
fibonacci.call  # 1
fibonacci.call  # 2
Fibonacci.new.call  # 1

(1..5).collect(&Fibonacci.new)  # [1, 1, 2, 3, 5]
(1..5).collect(&fibonacci)  # [3, 5, 8, 13, 21]

Voilà, a functor. I’d love to hear from anyone who has used this technique to do something really cool.

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